Journey to Level 15!


Hello, young Vagrant, and welcome to my first Flyff character guide. I am Oona, and in this guide, I am going to be taking you from Level 1 to Level 15, and get you ready to step from being a Vagrant into your First Job.

Being a lover of our Flyff Wiki, I will reference it a lot as I go on throughout this guide. And remember, while much of what I say is recommended, you can always blaze your own path and find your own way in this game.

If you are a true newblood, I highly recommend you partake in the New Pang Tutorial and Welcome to Flyff Quest. The New Pang Tutorial information can be found here and details on the Welcome to Flyff quest can be found here. If you want to skip these, feel free to do so and just carry on through the guide.

Before the Action - Enter Buff Pang!

Enter your first friend, the Buff Pang. Unless you have a friend who's a Full Support Assist or Ringmaster (at which point, do you really need to be reading this?), Buff Pang will be your major source of buffs until around Level 30. So let's get acquainted! If you're using your Navigator (bring it up by using the N key!) you can find Buff Pang using the image to the right.

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Buff Pang will give you what are known as 'Buffs.' Buffs are short-term increases to your stats, combat capabilities, and movement speed amongst other things. Unlike an Assist or Ringmaster, Buff Pang's buffs will last for a full hour before fading, and even then, all you have to do is return to him to get buffed once more! However, while under Buff Pang's buffs, Assists and Ringmasters won't be able to override his buffs, so if you're going to use Buff Pang, try not to bother others asking for buffs, since it is sometimes a hassle for them to sort through which ones they should use on you and which they cannot.

Anyways, whether you decide to go with Buff Pang or not, it's time to get your beats on!

Level 1 - Baby Steps

For the majority of your first levels, you are going to be pitting yourself primarily against Aibatts. They can be found using the following image:

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Basically, they surround Flaris, so it's relatively easy to walk across any of the bridges that lead out of town and into a field of these creatures. They are pitifully simple to kill, even for an unbuffed Vagrant. While most people prefer the spawn north of Flaris due to it's transition into Mushpangs, there is also a good spawn to the south which is good for Twinkle Stone hunting, and is also the spot where you will find the Giant Aibatt, the lowest levelled Giant in the game (but don't take it on, as it is strong, even for a players a higher level than it due to its high HP). While they drop small amounts of money and basic healing items, it is important to note that they also drop Twinkle Stones, one of the many Quest Items found in the game. Quest items, while different for each creature type, all have the same appearance on the field display:

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However, when you pick them up, they look different in your inventory. In this case, the Twinkle Stone looks like:

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If you see these items, it is generally a good idea to pick them up. In this particular case, Twinkle Stones are very popular. If you are going to be a Mercenary, you are going to want to pick up at least 5 for your Job Advancement Quest, and if you're going to be a Magician or Acrobat, you're going to need 10. If you're going to be an Assist, no need to worry about Twinkle Stones to advance. If you're undecided about your Job Advancement, collect at least 10 anyways, worst come to worst, you can sell them for a good price. Anyways, grind on these until you've obtained the necessary amount of Twinkle Stones or get to Level 3, whichever comes first! When you level, put your Stat Points (which can be brought up using the H key) into STR (Strength) unless you are trying to reach your speedbreak, at which point put two points into DEX and go full STR from there (more information on this build at the bottom of the guide). Thanks to Buff Pang or any supporting characters, you'll never really need to worry about more HP, MP, or Accuracy.

Note: If you are not aware of what the First Job Classes are, take a look here. It never hurts to get ahead of the game. It's a good idea, even now, to figure out what you want your Second Class to be.

Level 3 - Still a newbie =(

Alright, so you hit level 3. This probably took you all of five minutes, and if it took less, congrats. Anyways, granted you've obtained as many Twinkle Stones as you were looking for, it's time to continue moving on. If you want, you can purchase your first shield, the Green Shield, from Luda, one of the NPCs standing in the 'equipment row' of Flaris, which you should get acquainted to ASAP (unless you did the Welcome to Flyff quest, which already got you acquainted with them). You can also grab the Pike/Silk set for males/females, respectively.

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It may feel nice to upgrade immediately, but do take note that the creatures you fight may drop equipment for you! Sometimes, that equipment even comes out upgraded! Grabbing one now wouldn't be harmful in the long run, but if you want to conserve money, you can just continue grinding as normal, hoping to find an item that you need. As of now, you've obtained even more Stat Points that should be spent on STR, and you've also obtained your first Skill, Clean Hit! Unless you plan on 'wasting' your Skill Points on your Vagrant skills, skip the following paragraph!

Know now that most players DO NOT purchase Vagrant Skills, seeing them as a waste of precious Skill Points that you can allocate towards your First Job Class, if you are amongst those that really want to have Vagrant skills or just want to understand how the skill system works, you can open your Skill menu with the K key. Here, you can click on any skill you're capable of learning (only Clean Hit right now) and press on the + button at the top of the menu to increase points in it. Since you should have 4 Skill Points and Vagrant Skills only cost 1 Skill Point (First Job Skills cost 2, while Second Job Skills cost 3), you could get Clean Hit up to Level 4 right now, but remember that these skills are not necessary! (I never bothered with mine until I became a Master >.>). If you do purchase a Skill, you can set it to one of your Hotkeys (F1-F9) by dragging it down to the Hotkey bar on the bottom of the screen, or you can put it on your Action Slot (which can be triggered by either setting the Action Slot icon to the Hotkey or pressing the C key).

Now, all of that aside, it's time to move on up. You're now to the point where you should be facing a new 'challenge,' the Mushpang!

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If you were tackling the Aibatt spawn that was north of Flaris, chances are you saw these buggers. While they're packing more HP than the Aibatts, they are still relatively easy to take down, requiring little to no healing for an unbuffed Vagrant, and even more easy for one that's buffed. There will also be Mushpangs with red names. These are 'aggro' creatures (short for 'aggressive') and will attack you if you get near them, regardless of whether you started to attack them or not! These guys also drop quest items as well, and these ones are also important.

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Forform, this new quest item, is used to obtain the Assist Job. Because it is a job change item, like the Twinkle Stone, it can fetch a good sum if you put it in your Private Shop (information on those towards the end of the guide). Just make sure to pick them up if you see them, and if you're going to become an Assist or haven't decided your job advancement, make sure to grab at least 5 before departing.

Level 5 - Keep Moving!

Now you're level 5. Awesome. This marks the time you can receive your first General Quest. General Quests are hard to find (especially since they're spread out and most people pass them up) and thus I usually consult the Wiki on these guys. If you wanna take your hand at an item-hunting quest, you can take on Loyah's "New Puppy Yorrn" quest. Details on that can be found here. While it's a little out of the way, it will score you a good 15,000 penya, which is enough to buy a full set of level 15 equipment. It's more than worth the few minutes it takes to complete, and as long as you talk to her between levels 1 and 14 you can turn in the completion item any time afterwards.

Otherwise, as far as grinding goes, you have one of two options. Let's check them out!

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Burudengs are your first choice. If you were taking on Mushpangs earlier, chances are you spotted these baddies, which are just to the north of their spawn, while there is a larger spawn of them to the northwest of Flaris. While it is easy to grind on these critters, the quest items they drop are useless (expect to sell in an NPC shop) and they offer less experience than the other choice:

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Located north of Flaris, Pukepukes are slightly harder than your adversaries so far at this level, but they are definately possible, though you may have to spam a healing item here and there. The quest item they drop, Chupim, is usable in one of the first Office Quests, a series of quests based on collecting a certain number of specific Quest Items. While most players forgo these quests in favor of grinding (especially since they can only be performed at certain levels), they are good ways for new players to earn some penya and experience, and a good experience to see if you like Office Quests or not. Also, at level 6 you can purchase a new weapon, the Hand Claw, from Luda in Flaris, of course, unless you participated in the Welcome to Flyff Quest, in which case you already have a Long Sword and can upgrade to Hand Claw, although this is not a necessary upgrade and enemies will more than likely drop one (or something better) as you continue to grind.

Level 7 - New Choices

Now that you're Level 7, you can participate in the Quest Office. In the Quest Office, you can pick up new Quests which are comprised of gathering quest items, usually by picking them up as drops from specific creatures, although a few require finding items spread out across the continent. Most people do NOT actively attempt to finish quests, only doing so when they have a large amount of a quest item. So quests are not for everybody, and also tend to decrease levelling speed earlier on in the game. However, the choice is yours. New quests will appear every time you reach the level of a new creature, as well as a few others here and there, so if you like them, make sure to check them often. If you have 5 Chupim, you may as well make a stop by Mikyel, in Eastern Flaris, and pick up a Hand Saw with your earnings if you haven't found one as a drop already.

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If you liked the Quest Office quest, or didn't participate and want to know what you need to do for it, be sure to check it out at the Flyff Wiki's Flaris Quest Office page. If you want to see all the quests that you can do, check out their Office Quests Page.

Quest stuff aside, lets continue grinding! You're level 7 now, so those Pukepukes are about where you *should* be, although if you want, you can progress on to harder creatures. Lets check out our options.

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Peakyturtles are the next creature up there. If you're questing, these are your next stop, where you'll want to gather 7 Peakyrinds. They also make for a good fight, but are not as good as:

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The Demians. These little guys pack a punch, but you should be able to take them on at this level and use minimal items as long as you're buffed.

Regardless of your choice, level 10 is your next checkpoint. Notably, at level 9, you can pick up a Rodney Axe as a new weapon, and you can also grab a Round Shield as well as upgrade to the Iner/Rose set, all of which from Luda.

Level 10 - Getting there!

Alright, now we have access to the Parmil Sword. While not a necessary upgrade, if you haven't upgraded since the Wooden Sword, now would be a good time to grab an upgrade. Now there are two new quests available. You can now take part in either the Doridori Sushi General Quest or the Troublemaker in Pumpkin Village General Quest. The Doridori sushi quest is pretty lame in my opinion, only yielding 5 consumable items, whereas the Troublemaker in Pumpkin Village quest will net you 20,000 penya, more than the New Puppy quest from earlier would. Otherwise, keep moving along. We've got new enemies now!

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The Doridoma, while not powerful, will be the first monster to introduce you to the effects of Poison, which will drain your HP steadily until it wears off. This can also be healed faster by applying an Antidote, although that item is only dropped later in the game, and even when it's obtainable, it's generally a waste of inventory space, as dealing with Poison isn't really that problematic. The Wiki also says that these creatures can stun you, however, I have not personally experienced that, so I won't make heads or tails of it.

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Lawolfs are the strongest creatures that most Vagrants take on during their journey to level 15. It is typical to see plenty of players in the Lawolf area gingerly working their way to level 15, and you may also become part of a party, although that is far from necessary (or practical, really) at this point in the game.

If you're taking on Lawolfs and you enjoy Buff Pang's buffs, then you should make sure to check out the other Buff Pang! He's located right next to the bridge that leads across the River of Weeping.

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Either way, crack down and you'll be level 13 in no time!

Level 13 - Almost!

By now, you should be facing Lawolfs if you wern't already. You also have access to two new weapons, the Crimson Sword and Morrow Axe, both of which can be purcha- oh, you already know Luda? Aww... okay. Anyways, continue grinding on Lawolfs. If you get tired of their grownup version, you can try your hand on Feferns.

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These are the last creature that more properly equipped Vagrants take on, however, they're annoying in that they tend to Stun you (making you unable to move, but this does NOT affect your attacking, just moving) and it seems more common just before you die, giving you a few annoying seconds of non-movement. That aside, they're fun to pick off, and you'll often see newly minted people in their First Job training here as well.

Also, while I don't expect you to be toting an RM and good equipment (namely in the form of Rings and Earrings), if for some reason you are, then you should be able to tackle a different creature before making it to 15.

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These bad little gir- er... kitties need a good beating, and for someone that hasn't hit their First Job, they'll yield very good exp. If you're above these, chances are you're toting a pair of Vigor+9s, some Demol+12s, and shouldn't be reading this save for the nostalgia or because you're bored. Either way, I'm kinda glad you found this amusing enough to read this far =3

When you're done, you'll finally achieve...

Level 15 - The First Job Change

From now until you receive your new Job, you cannot obtain EXP, so you may as well get started! Make your way back to Eastern Flaris and get ready to achieve a new level of Flyff-hood. While I won't drag you through these quests myself, I'll provide some links below to ease the transition.

Mercenary - Wanna be a the guy with the shiny, sharp slashies?
Mercenary Job Quest

Acrobat - Prefer ranged combat with bows or oversized combat-grade yoyos?
Acrobat Job Quest

Assist - Want to help the people of Madrigal or be your own source of power?
Assist Job Quest

Magician - Wanna unleash the power of the elements and magic against your foes?
Magician Job Quest

Congratulations on getting this far, and I hope you enjoy your Flyff experience!

Frequently Asked Questions

Can I has some penya pls?
First and foremost, no. It's fairly easy to do Office Quests which should be able to keep you well-stocked on equipment. Furthermore, with the inclusion of Buff Pang, you rarely need to waste money on healing items early on. And once you're past the early levels, you should be generating your own revenue anyways, either through NPCing items and/or setting up your own Private Shop.

How do I set up a Private Shop?
If you go through the New Pang Tutorial it will show you how to open a Private Shop, however, since I am going to assume that you didn't, open up the Start menu and click the Private Shop option in the menu. You can also set this to the slots on the bottom of your screen for ease of use. Once you have opened the Private Shop menu, you can drag items into the Private Shop and set their prices for whatever you want other players to pay for them. Stackable items will also stack in here as high as they will in your inventory, and if you have a stack, you will set the price they pay per item, NOT PER STACK. When you are finished stocking up your store, click OK and when prompted to open the shop, accept the message that appears and your shop will be open.

You can denote people that have shops open by the red/blue words above their heads. While your shop is open, you'll also have a chat dialog box. If people enter your shop, they may try to haggle prices, so make sure to watch it, especially if you asked people to leave offers (generally written as L/O on the shop name, or M/O if you want offers mailed). You can also watch which people are entering, leaving, or buying things from your shop in the information tab.

Where can I find xxx
Honestly, if you can't find something, just ask. While some of the players can be rude or otherwise undesireable, there's usually someone out there willing to extend a helping hand. If that doesn't work, consult the Official Flyff Wiki. If you can't find whatever information you need in either of those locations, try posting in the forum (where you're at! Surprise!), although be sure to provide people a reasonable amount of time to come up with a response. We're not machines, ya know?

What Vagrant Build should I use?
While there used to be a few different Vagrant builds, with the appearance of Buff Pang, all characters should be easily capable of going full strength. For those that like their Build Charts:

STR: XXX
STA: 15
DEX: 15
INT: 15

XXX denotes that the stat is uncapped, and all stat points should be poured into it, generally once all other conditions are met. If there are two XXX stats, you split the stat points between the two stats, although people recommend you spend your stat points on one of the XXXs during one level up, and the other stat points on the other XXX during the other level up. There is only one other build I recommend:

STR: XXX
STA: 15
DEX: 17
INT: 15

With the inclusion of 2 points of DEX, you will reach the Speedbreak for Vagrants as long as you have Pang Buffs. This is totally unnecessary with an Assist/RM by your side.

While this is a possible build, if for whatever reason you're having trouble and nobody is around to help you, don't have the money to increase your supply of food, and don't have the patience to just pick off a lower creature until your next level, then you may want to look into other builds, although they are less-than-optimal.

STR: XXX
STA: 20-24
DEX: 15
INT: 15

If you're taking too much of a beating, increasing your STA will counteract that.

STR: XXX
STA: 15
DEX: 20-24
INT: 15

If you're missing a lot, increasing your DEX will counteract that.

While I strongly recommend against either of these builds, as they are less-than-optimal even for new players, if you are facing a problem I figure you now have the answers to make your own solution.

What is the Speedbreak you were talking about up there?
Speedbreaks are certain amounts of DEX that make your attack speed leap to a new level (a 4% Attack Speed increase), which can generally be seen in combat. Vagrants have a Speedbreak at 24 Dex. Since Buff Pang gives you level 7 Cannonball, which gives you +7 Dex, you'll be at 22. With an extra two points in Dex, you'll reach the speedbreak. While other Speedbreaks for vagrants probably exist, I am not going to take the time to locate them, since anything more than the 24 Speedbreak is a waste of stat points that could've been spent on STR. Plus, if you want to attack faster than the 24 Dex Speedbreak, just get an RM =P

Wait, those stats look like they're for Mercenaries! What if I wanna become a <insert class here>?
Unlike other games (such as Maple Story) where your stats from your level 1 job will follow you around like the plague, making you yearn to go for full STR from the start, in Flyff, once you've completed your First Job Quest, your stats will automatically reset and you can reassign them to something more desirable for your newly found job.

OMG, why should I wait to learn skills? I automatically get a Re-Skill after completing the First Job Change!
When you complete your First Job Quest, you will receive a Re-Skill. However, before you use it, note that Re-Skills are Cash Shop items, costing REAL MONEY to obtain ever again, which can be either costly in real life, or costly in-game, as buying Cash Shop items usually requires a LARGE sum of penya. Wiser players often tend to hold on to their Re-Skills until they've reached their Second Job (or further than that, depending on what they're going for) to use them at the most opportune moment. And no, you cannot sell your Re-Skill, because it is an event item (says Event in its name). Unfortunate, I know =/

Why do you like the Flyff Wiki so much?
They've helped me plan out builds for my characters, optimize what equipment I want to use, help me plan for upcoming quests, and provide good information when I just want to browse. You may not like them as much as I do, but I consider them a good and often up-to-date resource. And I like my resources. =3

Anyways, I hope you enjoyed my guide and make it to your First Job with ease. If there's anything I've missed out on, let me know!